Bedtime Bites

The Glass Tower of Dreams

John collects wishes, discovers a crystal wish revealing a Glass Tower of Dreams, and learns that believing in imagination's importance heals the tower's crack.

  • 6 min read
The Glass Tower of Dreams
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In a village where the meadows hummed with bumblebees and the rivers sang soft songs, there lived a boy named John who collected wishes the way other children collected pebbles.

Every evening, John would sit by his window and catch wishes in glass jars—wishes that floated down from the stars like dandelion seeds made of moonlight. He kept them on shelves in rainbow rows: purple wishes for adventure, golden wishes for kindness, and silver wishes that shimmered with dreams not yet dreamed.

One night, a wish arrived that was different from all the others. It wasn’t purple or golden or silver. It was crystal clear, like water frozen into light, and when John held it up to his eye, he could see something magnificent inside: a tower made entirely of glass, spiraling up and up until it disappeared into clouds made of cotton candy.

“I wonder what that is,” John whispered, and the wish chimed like a tiny bell in response.

Before he could say another word, John’s bedroom began to shimmer and swirl. His bed became a boat made of twisted starlight, and his floor transformed into a silver river that flowed straight through his wall—which had suddenly become nothing more than a curtain of sparkles.

The wish-boat carried John down the glittering river, past sleeping sunflowers as tall as houses and over bridges built by industrious spiders from silk and shadow. Finally, the river delivered him to the foot of the tower he’d seen inside the wish.

The Glass Tower of Dreams stood before him, magnificent and impossible. It was transparent as morning dew, and inside its walls, John could see hundreds—no, thousands—of dreams floating like tropical fish in an enormous aquarium. There were dreams of flying on the backs of dragons, dreams of painting rainbows with fingertips, dreams of tea parties with talking rabbits, and dreams of building castles from clouds.

At the tower’s base stood a door shaped like a keyhole, and beside it sat a very small, very old turtle wearing spectacles made from dewdrops.

“Good evening, Wish-Catcher John,” said the turtle in a voice like creaking floorboards. “I am Theodore, Keeper of the Dream Archives. We’ve been expecting you.”

“You have?” asked John, quite surprised.

“Oh yes,” Theodore nodded slowly. “You see, the Glass Tower of Dreams has developed a rather unfortunate problem. Dreams have been escaping through a crack, and we need someone with gentle hands and a believing heart to help us fix it.”

Theodore extended one wrinkled flipper toward the tower, and John noticed a thin crack running up one side, barely visible, like a hair caught in ice. Through the crack, dreams were indeed seeping out—small ones at first, just wisps of imagination that drifted away into the night.

“If too many dreams escape,” Theodore explained, “children everywhere will wake up unable to remember how to imagine. They’ll forget how to pretend their broomsticks are horses or their bathtubs are oceans. We cannot let that happen.”

John’s eyes grew wide. “What do I need to do?”

“Come with me,” said Theodore, and he plodded toward the keyhole door, which swung open at his touch.

Inside the tower, everything was quiet and vast. Dreams floated at different heights like luminous bubbles, each one showing scenes of wonder within. John saw one dream where a girl was dancing with fireflies, another where a boy was teaching elephants to juggle, and yet another where a whole family was riding a train made of butterflies.

Theodore led John up a spiral staircase that seemed to be made of frozen waterfalls. As they climbed, John could hear the dreams whispering—not with words, but with feelings: excitement, joy, curiosity, wonder.

At last they reached the crack. It was longer than it had seemed from below, running from the middle of the tower all the way up toward the ceiling, which showed a swirling galaxy of stars that might have been real or might have been imagined (or perhaps both at once).

“The tower,” Theodore said softly, “is cracking because somewhere, somehow, people have begun to say that dreams aren’t important. That imagination is just for play and not for real life. Each time someone says dreams don’t matter, the crack grows larger.”

John looked at the crack and felt a great sadness in his heart. He knew dreams were important. They were the most important things of all.

“How do I fix it?” he asked.

Theodore smiled. “The same way it was broken, dear boy. With words. With belief. You must tell the tower what you know to be true.”

John stepped closer to the crack. He placed both hands on the smooth glass, feeling it cool and solid beneath his palms. Then he closed his eyes and spoke from his heart:

“Dreams are important. Dreams are where we learn to be brave when we’re still learning to be big. Dreams are where we practice kindness and adventure. Dreams remind us that the world is full of magic, even in the daytime. Dreams matter because they help us become who we’re meant to be.”

As John spoke, something wonderful happened. His words turned into light—warm, golden light that seeped from his hands into the crack. The glass began to hum, a sound like wind chimes and purring cats and distant laughter all mixed together.

The crack began to seal, slowly, like a wound healing in reverse. The light spread through the glass like roots through soil, knitting the tower back together thread by shining thread.

When John opened his eyes, the crack was gone. The Glass Tower of Dreams stood whole again, stronger than before, glowing with gentle radiance.

All around him, the dreams swirled and danced in celebration. They painted pictures of joy in the air—fireworks made of hope, spirals of stardust, cascades of color.

Theodore wiped a happy tear from beneath his dewdrop spectacles. “Well done, Wish-Catcher John. You’ve saved the dreams. And for that, you deserve a gift.”

The old turtle reached up and plucked a dream from the air—a special one that glowed with all the colors at once. “This is your dream,” he said. “The one that’s most truly yours. Keep it close, and whenever you need courage or comfort, you need only remember: you are a boy who fixed the tower where all dreams live. You are someone who believes.”

John took the dream carefully. It was warm in his hands and felt like a promise.

“Can I come back?” he asked.

“The Glass Tower exists wherever someone believes in dreams,” Theodore said with a knowing smile. “So yes, dear boy. You can always come back.”

The silver river appeared again, this time flowing upward through the tower and out into the starry sky. John’s wish-boat arrived, and he climbed aboard. As he floated back through the night, past the sleeping sunflowers and silk bridges, he held his dream close to his heart.

When he opened his eyes, John was back in his bedroom. The crystal-clear wish still sat in his hand, but now when he looked through it, he could see himself inside—standing brave and true beside the Glass Tower of Dreams.

John placed the special wish on his shelf, right in the center of all the others. Then he climbed into bed, pulling his blanket up to his chin.

As he drifted off to sleep, he could almost hear Theodore’s voice on the wind: “Sweet dreams, Wish-Catcher John. Sweet dreams.”

And that night, and every night after, John’s dreams were especially bright.

The End

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